![]() ![]() Monopoly is a dirty word because it's widely considered a really pretty shitty board game, even by mass-market standards, and nobody plays it correctly. This is less of an issue nowadays that boardgames have moved into a better position in the cultural consciousness. This means that a lot of people disliked Monopoly because of how they played it with their houserules and, because it sat in this position in cultural consciousness as the boardgame, people in general dismissed other, better boardgames and would not play these other better games. Then add on that - apparently - there's a fairly straightforward 'best way to play' that is just better mathematically than everything else so it's a 'solved' game where the main strategy had to be stopping anyone else from using that mathematically optimal route (which in turn made the game take longer and be more scattershot and more a group of people trying to ruin everyone else rather than pursue their own victory). and leave you hoping to get lucky to land where you need to. Then a large (most?) contingent of people play Monopoly not by its rules but instead by some personal family houserule version instead and, almost uniformly, these houserules make the game take ages, remove a lot of the strategy/etc. It's one of those games that - until the recent board game boom - was what people in general thought all board games were. I've long wanted to try the Tropical Tycoon edition, and I used to love the (not by Hasbro, but similar in gameplay) Solarquest back when I was a kid, so I'm looking forward to getting this to the table the Gamer Edition has primed us to consider playing Monopoly-branded games, so long as they aren't Monopoly proper.Īnyone else hear of this or see it in their area? Or care? ![]() ![]() Just, like Munchkin, it's a fun light game (when played properly, with auctions and no free parking nonsense) that takes way too long and I know Hasbro has tried many things to speed it up like a 'fast play' die. but I actually kind of enjoy the core gameplay loop of Monopoly. Now, I admit among boardgamers Monopoly is damn near a dirty word. The game itself ends as soon as all the properties are bought and everyone has completed their current lap around the board. There's also no houses, only hotels, and you can't mortgage property - if you need cash you either sell it to the bank for face value or sell it to another player. You can hold on to them until they're useful and play them, adding a bit of "take that" action to the game. but most of them are resources akin to the Get Out Of Jail Free cards. The cards themselves are more reactive with a handful of old-style collect a little money or move somewhere effects. There's no houses, only hotels, railroads aren't purchased but instead send you along to the next railroad space, and Free Parking gives you your choice of a Chance or Community Chest card. If you cheat and nobody calls you on it until the next person's turn has completed you can claim the card and a reward otherwise you have to pay the penalty and (usually) go to Jail, complete with cheesy plastic handcuff that is mandatory to wear.īut the actual important bit is it looks to be like the "Gamer Monopoly" with Mario and the gang from Nintendo in distilling the Monopoly experience into a faster game. five 'cheat cards' with tricks you can attempt to get away with are listed. The 'cheating' is actually by the rules, paradoxically enough. but looking over the board and rules, I suspect it might actually be interesting. Either it's very new or the usual Monopoly dislike means there isn't much discussion over at Board Game Geek, and I'm saving any post there until I actually get to play it. I picked up something interesting at Target today: a copy of Monopoly: Cheater's Edition. ![]()
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